
So in the end, weĭid what any arcade fanantic would do and bought a Major Havoc game PCB out of the classifieds in the back of 'Replay' magazine. my good friend Bryan Roth and I were determined to try and make it to the end of Major Havoc, but the reality was that we didn't have that many quarters. With all of that and not going into a ton of history. While you can't really fault Atari for trying to make a game profitable for Operators, rewriting this game in the 21st century basically allowed us to target the home player/collector who won't be needing to shovel quarters into a game to play it. Along with that point, many other ideas that Owen hadįor the game had to be cut (hai Star Castle!) due to game profitability. due to Atari pushing Major Havoc out the door prematurely, the part of the game never happened.

However, with all of that, the pinnacle of the story arc for the game was 'reaching the homeworld and freeing your people'. it was one of the last VECTOR games created by Atari, it had an awesome cabinet design, a great set of controls and supreme gameplay which was highlighted by a very diverse, deep and varied story arc and ruleset. 'Major Havoc - The Promised End' is a ROM-Hack/Extension/DirectorsCut of the 1983 Atari classic game 'Major Havoc' which was created by Owen Rubin and a team at Atari (hint - original Atari team is listed in the new Attract mode) right before the 'Great Game Crash' of 1984.įor many of us old timers (I was 13 then), Major Havoc came out at a time when arcade games were really getting interesting and Major Havoc is the perfect example. HBMAME Homepage - Major Havoc The Promised End is supported on HBMAME as of version 0.207.PCB Conversion - If you want to play this game on your original Hardware you need to do a couple mods.Current Known Issues - Known bugs and issues, also you can submit new issues here.
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